Swing For Shooters: FAQ

Please contact us if your question is not answered on this page.

Does it provide feedback?


It's not for you if you want shot detection and feedback.

If you want to see where your shot went you need DryFire which provides shot detection and unbelievable feedback!

Swing For Shooters provides accurate target trajectories so you can practise target acquisition, gun mount and Swing For Shooters.

Swing For Shooters is designed to do what it says on the tin - allow you to practise your Swing For Shooters against targets following exactly the same trajectories as they do at the shooting ground.

Of course, once you have perfected your Swing For Shooters (do we ever perfect our Swing For Shooters?) you may want to practise with really accurate hit/miss information - and the £50.00 voucher allows you to step upwards to a DryFire dual head system when you are ready.

Are the targets accurate?


The target movements follow exactly the same angular trajectories, at the same angular speed, as on the shooting ground.

Your gun movement (angle and speed) with Swing For Shooters must be exactly the same as when shooting at a real clay.

Swing For Shooters brings the targets to you, so, as you change from one stand to another (e.g. from skeet 8 to skeet 1), the angular movement displayed by Swing For Shooters will change - because what you see on the stand changes.

Servo motors are not 100% smooth, they are limited by an effect called "deadband". We selected the HiTec HS-322HDs because they have the best (lowest) deadband value (5 microseconds) of all the servos we tested. If anyone finds any better, at a similar or lower price, we would like to know about them!

Can it be used without a PC?


You can use Swing For Shooters without a PC/laptop and there will be no trailing wires because Swing For Shooters is battery powered,

However, you will need a PC/laptop to set things up and to store one or more targets you wish to practice. The Swing For Shooters software will tell you how many targets you can store in Swing For Shooters's internal memory.

Once you have done this:

  • Swing For Shooters will try to connect to a PC when it is switched on.
  • If Swing For Shooters is not connected it will check if you have stored targets in its memory.
  • If you have stored targets Swing For Shooters will start displaying them - it will continue to loop through the targets you have stored until it is switched off.

Along with storing the targets you also specify:

  • The pause between targets - make it long enough to put your gun down and relax for a few seconds.
  • The minimum and maximum release delay - to simulate the delay due to a human buttoner.

Swing For Shooters's ready LED will be off during the pause between targets and it will come on at the start of the release delay.

How many targets per battery charge?

Our tests, with Swing For Shooters displaying a wide crosser (skeet 4 high), showed over 2,000 targets per battery charge.

That should be more than enough for an evening's practice!

Instructor's note

It is very important to relax between targets and to lower the gun just as you would on the shooting stand.

If you keep the gun mounted, and keep calling "Pull", you will quickly find that an 8lb shotgun begins to weigh a ton! Even worse, your muscles will start to tremor and you will be learning bad habits. Don't treat it as a game!

The correct way to use Swing For Shooters:

  • take up a relaxed position facing the break point,
  • turn back to your hold point ready for when you see the target,
  • call "Pull",
  • acquire the target,
  • mount the gun,
  • swing - using whatever technique you favour,
  • shoot (press the trigger),
  • follow through,
  • lower gun,
  • relax,
  • ... every time.

Does it wear out? What about spares?

Everything wears out in time - even we shooters!

The servo motors are very robust and will provide tens of thousands of targets, if not hundreds of thousands - we have never managed to wear one out yet.

Batteries will die eventually - the data sheets show that Lithium Ion batteries can be charged 300/500 times before dying.

Should the need arise, the servo motors (HiTec HS-322HD) and battery (16340 700mAh 3.7V) are widely available and very easy to change. (Try changing the battery in an iPhone!)

We carry spares of everything - contact us if you have a problem.

Does it require a data projector?


Swing For Shooters doesn't require a projector - it displays moving laser targets on any wall.

Projectors can add an extra level of realism and fun - DryFire can operate with or without a projector. (See video.)

Many of us don't have space to set up a projector for regular use, nor do we want to lay out the £500+ required to purchase one.

Swing For Shooters works straight out of the box (well, after it has been assembled!), nothing else is required except your shotgun and your laptop or PC.

What size room is required?

A wide crosser, say skeet 4 high, starts about 60 degrees to your left and reaches the ground about 40 degrees to your right. That's the angle of Swing For Shooters required.

The closer you are to the wall, the less wall space is required. The further you move back, the wider the wall has to be to handle the angles.

A rough guide would be a wall between 10' and 12' wide, with you standing about 8' from the wall and Swing For Shooters mounted somewhere between you and the wall - probably on a tripod. You will be shooting over the top of Swing For Shooters.

A bigger room is great, but not essential. That spare guest room, or the kids' room now they have flown the coop, would be great. A dining room would be fine - you stand facing the wall with Swing For Shooters on the table between you and the wall.

How big is it?

Hand size.

The base is 85mm x 70mm x 33mm.

The overal height, including the vertical axis servo motor and its bracket, is 78mm.

Why are angles so important?

Clay shooting is all about angles so Swing For Shooters (and DryFire) are also all about angles.

When you take the stand the trap will be at an angle relative to you. If you are standing correctly you will be naturally facing the point at which you intend to break the clay - you will not be facing the trap unless the clay starts directly in front of you.

That natural point is vitally important, it is the point at which your body is the most relaxed with no twisting involved.

Now, just before you call "Pull", you will twist towards the trap and you will have your eyes facing the point at which you first expect to see the clay. So, you have twisted back by a specific angle.

Now the clay appears. You keep your eyes on it (you never look at anything except the clay), you mount your gun in one smooth motion (in auto-pilot mode if you have practised enough), you are already twisting to Swing For Shooters to follow the clay and your gun will follow that Swing For Shooters. You will take up the first trigger pressure while accelerating through the clay ("bum, belly, beak, bang!") then you will press the trigger and continue the Swing For Shooters to follow through. Note: "press", not "pull" or "jerk" - just "press". Rifle shooters would say "squeeze" but things happen a bit quicker with clays!

Every clay you take starts at some angle relative to the point at which you intend to break it. Crossers will start up to 60 degrees to your left or right while away targets or incomers will start almost in front of you.

It is those angles, the way you see the target when you acquire it and the angular Swing For Shooters required before you break it in front of you, that are critical - and they are what make Swing For Shooters (and DryFire) so accurate.